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Demonstrating an American Ground Unit's +1 Sight and how it can be helpful in the early-game. Drill will help when you can position your units on hills/forest/jungle when facing ranged opponents, but by the time Minutemen are around more battles will be fought on clear ground and Shock will help you there. You'll end up with strong, balanced units by the time you've put in the Minuteman upgrade. It's better to go with the Shock line of upgrades for these units. If you build up Warriors or Swordsmen and later upgrade those units to Minutemen, know that the Drill I promotion is wasted if you've already got it and you won't be bumped up. With the sight bonus, they are awesome at spotting incoming enemy units, fighting in undeveloped territory along the edge of a Civ and setting up an attack on a City. They also start with Drill I, which gives them a combat bonus in this terrain.

It treats rough terrain as if it were normal, eliminating penalties from moving into forest and allowing it to always move two tiles. The Minuteman gets around better than a regular Musketman.

Requires Gunpowder Tech, Obsolete with Rifling - Upgrades to Rifleman

Given these two promotions and those you may receive from any military training buildings in your City, the B17 comes out as one sweet Bomber that will serve your Civ well for a late-game Domination win. Siege I will give you +33% combat strength vs cities. Evasion requires 2 promotions for any other bomber to get it, and reduces damage from air interception by 50%. The truly special thing about the B17 over the bomber is that it starts with Siege I and Evasion. Civilization 5 America - Leader: Washington Civ Bonuses, Strategies, Unique Units and BuildingsĪll land units have +1 sight.
